Curriculum
- 4 Sections
- 9 Lessons
- 4 Weeks
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- Introduction to 3D Animation and SoftwareThis introductory course provides a hands-on foundation in 3D animation, focusing on building a practical understanding of 3D software and animation tools. Students will learn the basics of navigating and manipulating 3D objects, familiarizing themselves with industry-standard tools used in creating animations, digital art, and visual effects. By the end of this course, students will have the skills to work within a 3D animation workspace and begin creating simple animations or models.2
- 3D Modeling: Creating Objects and CharactersIn the 3D Modeling: Creating Objects and Characters course, students dive into the exciting world of 3D design, learning how to create unique objects and characters using industry-standard software like Blender. This hands-on course covers essential modeling techniques, from shaping basic objects to adding intricate details, textures, and colors. By the end of the course, students will have the skills to bring their own imaginative ideas to life in 3D, preparing them for fields like animation, game design, and digital art.4
- Rigging and Animation PrinciplesThis course introduces students to the essentials of rigging and foundational animation principles, crucial skills in the 3D animation pipeline. Rigging involves creating a skeletal structure for 3D models to allow movement, while animation principles provide the framework for believable, life-like motion. Through this course, students will understand the mechanics of rigging, from adding bones and joints to 3D characters, to creating controls that enable animators to bring models to life. The course will cover both technical aspects of rigging and creative animation principles, utilizing hands-on projects to apply skills in a practical, industry-relevant context.2
- Rendering and Final Project2
